Event-driven programming

In computer programming, event-driven programming also known as event-based programming is a programming method in which the flow of the program is determined b…

Event-driven programming

In computer programming, event-driven programming also known as event-based programming is a programming method in which the flow of the program is determined by sensor outputs or user actions (such as mouse clicks, key presses) or by messages from other programs or threads running on the computer.

Event-driven programs can be written using any of the computer programming languages, although the task is easier in languages that provide high-level of abstractions to support it. Some integrated development environments provide all assisting methods that automate most tasks required for events handling.


Content Disclaimer

Informasi ini disarikan dari Wikipedia dan disajikan kembali untuk tujuan edukasi. Konten tersedia di bawah lisensi CC BY-SA 3.0. Kami tidak bertanggung jawab atas ketidakakuratan data yang bersumber dari kontribusi publik tersebut.

  1. The information displayed on this website is sourced in part or in whole from Wikipedia and has been adapted for the purpose of restating it. We strive to provide accurate and relevant information, however:
  2. There is no guarantee of absolute accuracy. Wikipedia is an open, collaborative project that can be edited by anyone, so information is subject to change.
  3. It is not intended to constitute professional advice. The content displayed is for informational and educational purposes only. For important decisions (e.g., medical, legal, or financial), please consult a professional.
  4. Content copyright. Wikipedia is licensed under the Creative Commons Attribution-ShareAlike License (CC BY-SA). This means that content may be reused with appropriate attribution and shared under a similar license.
  5. Responsible use. Any risk arising from the use of information from this website is entirely the responsibility of the user.